Why Most Software Requirements Documents Are Useless

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https://www.researchgate.net/publication/353274366/figure/fig3/AS%3A1058181090381826%401629301440605/Ambiguity-detection-flow-chart.ppm

Most software projects do not fail because of poor engineering.
They fail because they start with documents that describe what people want instead of what systems must survive.

In Kenya, requirements documents are often treated as a contractual formality rather than a thinking tool. The result is predictable misalignment, endless change requests, and systems that technically meet requirements but fail operationally.

This article explains why most requirements documents are useless, and what should replace them.


1. Requirements Describe Wishes, Not Constraints

Typical requirements documents focus on:

  • Features
  • Screens
  • User flows
  • Permissions

They rarely define:

  • Failure conditions
  • Load expectations
  • Data ownership
  • Regulatory exposure
  • Long-term maintenance assumptions

Systems do not fail because features are missing.
They fail because constraints were never articulated.


2. Ambiguity Is Mistaken for Flexibility

Vague requirements are often defended as “flexibility.”

In reality, ambiguity:

  • Pushes decisions downstream
  • Transfers risk to engineering
  • Creates false alignment
  • Explodes cost later

Every unclear requirement is a delayed decision that someone else will pay for.


3. Requirements Ignore Time

Most documents assume the system exists at a single moment.

They do not describe:

  • How the system evolves
  • What happens when data doubles
  • How regulations change
  • What breaks first under stress

Software lives in time.
Requirements that ignore time are incomplete.


4. What Works Better Than Traditional Requirements

Successful teams replace rigid requirement documents with:

  • Problem statements
  • Decision maps
  • Constraints lists
  • Failure-mode discussions
  • Ownership definitions

The goal is not completeness.
It is shared understanding of reality.


Final Thought

Good software is not built from exhaustive requirements.
It is built from clear constraints, explicit trade-offs, and disciplined thinking.

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